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Marcelo Rampazzo
Marcelo Rampazzo
3D artist senior
Sao Paulo, Brazil

Summary

I am a passionate professional specializing in creating 3D assets for use in video games.

• Design and sculpt 3D characters, creatures, environments, and objects using specialized software such as Maya and ZBrush.
• Adapt the models to match the visual style of the game, whether realistic, cartoonish, or stylized.

Texturing and Materials:
• Apply textures and materials to models using tools like Substance Painter and Photoshop.
• Create realistic or stylized materials that respond accurately to lighting.

Optimization for Games:
• Reduce polygon count (low poly modeling) to ensure models run smoothly in real-time without sacrificing quality.
• Use techniques like normal maps, ambient occlusion, and emissive maps to enhance details without overloading the hardware.

Rigging and Animation (sometimes):
• Set up skeletons (rigging) for models, allowing them to be animated.
• Work with animators to ensure models move naturally and behave as intended.

Skills

Concept ArtIllustration3D ModelingCharacter ModelingCharacter DesignCharacter AnimationCharacter Rigging

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Mobile Game
      Metal Runner Game
    • Year
      2018
    • Role
      Concept art, Illustration, rigging and animation
    • Company
      Monster Studio

Experience

  • Pirates Online at Pirates Studio
    toronto, CA
    January 2020 - December 2023

    Design de personagens estilo anime, lowpoli e com texturas handpaint

  • GTA 5 at WINS
    Califonia, US
    January 2020 - March 2023

    Criaão de mods - Modelagem e texturização de personagens, props, roupas e veiculos