I am a passionate professional specializing in creating 3D assets for use in video games.
• Design and sculpt 3D characters, creatures, environments, and objects using specialized software such as Maya and ZBrush.
• Adapt the models to match the visual style of the game, whether realistic, cartoonish, or stylized.
Texturing and Materials:
• Apply textures and materials to models using tools like Substance Painter and Photoshop.
• Create realistic or stylized materials that respond accurately to lighting.
Optimization for Games:
• Reduce polygon count (low poly modeling) to ensure models run smoothly in real-time without sacrificing quality.
• Use techniques like normal maps, ambient occlusion, and emissive maps to enhance details without overloading the hardware.
Rigging and Animation (sometimes):
• Set up skeletons (rigging) for models, allowing them to be animated.
• Work with animators to ensure models move naturally and behave as intended.
Design de personagens estilo anime, lowpoli e com texturas handpaint
Criaão de mods - Modelagem e texturização de personagens, props, roupas e veiculos